Committed to the Craft.
From Concept to Ship.

Game developer and digital artist specializing in environment art, character art, animation, and Unreal Engine pipelines.
Experienced across academic, indie, and commercial projects—from concept through implementation—bringing strong visual craft, technical execution, and collaborative leadership to every team.

Education

Savannah College of Art and Design (SCAD)
B.A. in Game DevelopmentGraduating May 2026

  • Concentration in game art, animation, and real-time production pipelines

  • Senior Capstone Project Lead & Art Director

  • Coursework spanning environment art, character animation, game systems, and narrative design

  • Deeply familiar with Unreal Engine development pipeline.

Skills & Tools

Game Engines & Scripting: Unreal Engine 5.x (Blueprint) • Unity (C#) • Godot (C#)

3D Art & Animation: Character & Creature Animation (Maya / Blender) • Rigging & Skinning • Hard-Surface & Organic Modeling • Sculpting, Retopology, UVs • PBR Texturing (Stylized & Realistic)

2D Art & Concept: Concept Art & Illustration (Characters, Creatures, Props, Environments)

Additional Software & Tools: ZBrush • Substance Painter • Photoshop • Procreate • Aseprite • MS Office

Projects

Co-producer & Art Director – OUTERTIDE (SCAD Capstone Project 2025-26) | Sept 2025 – Present
Led a 14 person team with concept and art direction and assisted in all areas of development. Delivered game-ready models, rigs, and animations implemented directly in Unreal Engine 5.5.
Steam release scheduled June 2026.

Character Design & Animation Lead – Night of the Living Bubble | Jan 2025 – Present
Concepted, modeled, refined, textured, rigged, and animated 18 unique enemies, including 4 boss encounters. Unreal Engine 5.4

Steam release scheduled March 2026 / Demo Available

Concept and Splash Artist – Xolo & The Forgotten Gods (SCAD Capstone Project 2024-25)
Designed enemy concepts and character variations across multiple power-ups and produced the final opening cinematic splash artwork.

Available on Steam

Creator & Producer - Steelheart Redux, Ongoing sci-fi action-adventure webcomic (200+ pages) centered on a boy and his sentient robot dragon uncovering the legacy of mechanized war.  Story, worldbuilding, character design, illustration, and serialized production.

Global Game Jams

Metamorph (Global Game Jam 2026) | 3D Platformer where the player shape-shifts into different animals. Unity. Solo Project (Concept, Art, Modeling/Rigging/Animation, Programming)

Night of the Living Bubble (Global Game Jam 2025) | Detailed in projects above.

Eye Love You (Global Game Jam 2024) | 3D prop assets & splash art, assisted programming.

Treeversal (Global Game Jam 2023)| All 2D assets, backgrounds, character animations, and titles

Professional Experience

Zombie Match Brigade, Fair Trade Technologies | Aug 2024 – Present | Contract artist producing 2D background and UI assets, splash art, and promotional material. (Release TBD / Images under NDA)

SCADpro: (Industry Client Project) Ronald Mcdonald House, Atlanta | Jan 2026 – Present Conceptualizing virtual accessories for interactive play-space featuring fantasy creatures and environments.

SCADpro: Twilio | Jan – March 2025 | Created concepts for brand direction, art style, palette and final formatting
Guest Programs Team Specialist at Georgia Aquarium | Oct 2024 – April 2025 | Conducted behind the scenes tours and gave unscripted live presentations in all areas of the aquarium exhibits. 

Zombie Match Brigade, Fair Trade Technologies | Aug 2024 – Present | Contract artist producing 2D background and UI assets, splash art, and promotional material. (Release TBD / Images under NDA)

SCADpro: (Industry Client Project) Ronald Mcdonald House, Atlanta | Jan 2026 – Present Conceptualizing virtual accessories for interactive play-space featuring fantasy creatures and environments.

SCADpro: Twilio | Jan – March 2025 | Created concepts for brand direction, art style, palette and final formatting

Guest Programs Team Specialist at Georgia Aquarium | Oct 2024 – April 2025 | Conducted behind the scenes tours and gave unscripted live presentations in all areas of the aquarium exhibits. 

Let's Connect

I'd love to talk about Game Art & Development, Tools, Processes, and Work Opportunities/Commissions!

Let's Connect

I'd love to talk about Game Art & Development, Tools, Processes, and Work Opportunities/Commissions!

Let's Connect

I'd love to talk about Game Art & Development, Tools, Processes, and Work Opportunities/Commissions!

Copyright 2026 by Norah Isaac Bishop

Copyright 2026 by Norah Isaac Bishop

Copyright 2026 by Norah Isaac Bishop