Committed to the Craft.
From Concept to Ship.
Game developer and digital artist specializing in environment art, character art, animation, and Unreal Engine pipelines.
Experienced across academic, indie, and commercial projects—from concept through implementation—bringing strong visual craft, technical execution, and collaborative leadership to every team.
Education

Savannah College of Art and Design (SCAD)
B.A. in Game Development — Graduating May 2026
Concentration in game art, animation, and real-time production pipelines
Senior Capstone Project Lead & Art Director
Coursework spanning environment art, character animation, game systems, and narrative design
Deeply familiar with Unreal Engine development pipeline.
Skills & Tools
Game Engines & Scripting: Unreal Engine 5.x (Blueprint) • Unity (C#) • Godot (C#)
3D Art & Animation: Character & Creature Animation (Maya / Blender) • Rigging & Skinning • Hard-Surface & Organic Modeling • Sculpting, Retopology, UVs • PBR Texturing (Stylized & Realistic)
2D Art & Concept: Concept Art & Illustration (Characters, Creatures, Props, Environments)
Additional Software & Tools: ZBrush • Substance Painter • Photoshop • Procreate • Aseprite • MS Office
Projects
Co-producer & Art Director – OUTERTIDE (SCAD Capstone Project 2025-26) | Sept 2025 – Present
Led a 14 person team with concept and art direction and assisted in all areas of development. Delivered game-ready models, rigs, and animations implemented directly in Unreal Engine 5.5.
Steam release scheduled June 2026.
Character Design & Animation Lead – Night of the Living Bubble | Jan 2025 – Present
Concepted, modeled, refined, textured, rigged, and animated 18 unique enemies, including 4 boss encounters. Unreal Engine 5.4
Steam release scheduled March 2026 / Demo Available
Concept and Splash Artist – Xolo & The Forgotten Gods (SCAD Capstone Project 2024-25)
Designed enemy concepts and character variations across multiple power-ups and produced the final opening cinematic splash artwork.
Available on Steam
Creator & Producer - Steelheart Redux, Ongoing sci-fi action-adventure webcomic (200+ pages) centered on a boy and his sentient robot dragon uncovering the legacy of mechanized war. Story, worldbuilding, character design, illustration, and serialized production.
Global Game Jams
Metamorph (Global Game Jam 2026) | 3D Platformer where the player shape-shifts into different animals. Unity. Solo Project (Concept, Art, Modeling/Rigging/Animation, Programming)
Night of the Living Bubble (Global Game Jam 2025) | Detailed in projects above.
Eye Love You (Global Game Jam 2024) | 3D prop assets & splash art, assisted programming.
Treeversal (Global Game Jam 2023)| All 2D assets, backgrounds, character animations, and titles