Other Game Jam Projects

Metamorph, Treeversal and Eye Love You from past GGJs

Project Type

Game Jam

Role

Character, Environmental, & Animation

Overview

Treeversal and Eye Love You— represent early but formative experiences working in fast-paced, multidisciplinary development environments. Both projects were built under tight time constraints and required rapid collaboration, problem-solving, and adaptation.

Treeversal was my first-ever game jam, completed only a few months into my time at SCAD, while Eye Love You was created later with a more established team and higher technical ambition. Together, these projects show my growth in confidence, scope, and ability to step into whatever role a team needs to ship a playable game.

Treeversal

Treeversal was created for Global Game Jam under the theme “Roots.” I joined the jam without a pre-formed team and ended up working with a group largely made up of programmers, many of whom were not SCAD students. With limited prior in-engine experience, I took on all 2D art responsibilities for the project.

My contributions included:

  • Character design and animation

  • Background sprites and environmental art

  • UI elements and visual effects

  • Splash art and presentation assets

The game was a 2.5D side-scroller, and the pace of the jam required constant iteration and fast decision-making to keep art aligned with gameplay needs.

Eye Love You

Eye Love You was created for a later Global Game Jam with the theme “Make Me Smile.” The game centered on a pair of googly eyes that could possess different objects in a child’s bedroom in order to help cheer her up. Compared to Treeversal, the scope was more playful but also more technically demanding.

I worked as a flexible, all-around contributor, creating:

  • Environment props and interactable objects

  • Splash art, icons, and end screens

  • UI elements and visual polish

In addition to art, I stepped into programming support when communication issues arose within the team. I helped troubleshoot mechanics and assisted with packaging the game to ensure it was playable and complete by the end of the jam.

What I Learned

These game jam projects taught me how quickly things move in game development and how important it is to stay adaptable when time and resources are limited.

Treeversal showed me just how much work goes into even a small playable game and was the moment I realized that this was what I wanted to do professionally.

Eye Love You reinforced how to manage stress when things don’t go perfectly, step outside my comfort zone, and help a team finish strong even when parts of the plan fall apart.

Together, these projects gave me confidence working across disciplines and proved that I can contribute meaningfully in fast-paced, collaborative environments.

Other projects

Let's Connect

I'd love to talk about Game Art & Development, Tools, Processes, and Work Opportunities/Commissions!

Let's Connect

I'd love to talk about Game Art & Development, Tools, Processes, and Work Opportunities/Commissions!

Let's Connect

I'd love to talk about Game Art & Development, Tools, Processes, and Work Opportunities/Commissions!

Copyright 2026 by Norah Isaac Bishop

Copyright 2026 by Norah Isaac Bishop

Copyright 2026 by Norah Isaac Bishop