Other Game Jam Projects
Metamorph, Treeversal and Eye Love You from past GGJs
Project Type
Game Jam
Role
Character, Environmental, & Animation

Overview
Treeversal and Eye Love You— represent early but formative experiences working in fast-paced, multidisciplinary development environments. Both projects were built under tight time constraints and required rapid collaboration, problem-solving, and adaptation.
Treeversal was my first-ever game jam, completed only a few months into my time at SCAD, while Eye Love You was created later with a more established team and higher technical ambition. Together, these projects show my growth in confidence, scope, and ability to step into whatever role a team needs to ship a playable game.
Treeversal
Treeversal was created for Global Game Jam under the theme “Roots.” I joined the jam without a pre-formed team and ended up working with a group largely made up of programmers, many of whom were not SCAD students. With limited prior in-engine experience, I took on all 2D art responsibilities for the project.
My contributions included:
Character design and animation
Background sprites and environmental art
UI elements and visual effects
Splash art and presentation assets
The game was a 2.5D side-scroller, and the pace of the jam required constant iteration and fast decision-making to keep art aligned with gameplay needs.
Eye Love You
Eye Love You was created for a later Global Game Jam with the theme “Make Me Smile.” The game centered on a pair of googly eyes that could possess different objects in a child’s bedroom in order to help cheer her up. Compared to Treeversal, the scope was more playful but also more technically demanding.
I worked as a flexible, all-around contributor, creating:
Environment props and interactable objects
Splash art, icons, and end screens
UI elements and visual polish
In addition to art, I stepped into programming support when communication issues arose within the team. I helped troubleshoot mechanics and assisted with packaging the game to ensure it was playable and complete by the end of the jam.
What I Learned
These game jam projects taught me how quickly things move in game development and how important it is to stay adaptable when time and resources are limited.
Treeversal showed me just how much work goes into even a small playable game and was the moment I realized that this was what I wanted to do professionally.
Eye Love You reinforced how to manage stress when things don’t go perfectly, step outside my comfort zone, and help a team finish strong even when parts of the plan fall apart.
Together, these projects gave me confidence working across disciplines and proved that I can contribute meaningfully in fast-paced, collaborative environments.
Other projects

OuterTide
SCAD Capstone 25/26 - First-person exploration game about a space freighter pilot who crash-lands in an asteroid field and must find a way to survive its alien environment, repair their ship, and escape. Made in Unreal Engine 5.5.

Steelheart Redux
Sci-fi action-adventure webcomic (Currently 200+ pages) about a boy and a sentient robot dragon uncovering the legacy of mechanized war. Independently managed story, worldbuilding, character design, illustration, and serialized production,

Night of the Living Bubble
Global GameJam 2025 - First-person-shooter following a cashier at a home goods store who must wield a nail gun to defend his workplace and beyond from the machinations of an evil scientists and her beastly creations. Made in Unreal Engine 5.4.

Xolo & The Forgotten Gods
SCAD Capstone 24/25 - A 2.5D Metroidvania rooted in Mesoamerican mythology, featuring shapeshifting powers and hand-crafted environments.

SCAD Classwork
Various SCAD Game Dev Program Classwork

Keeper
Short Narrative Comic · SCAD Generate 24-Hour Comic Challenge: A lone robot encounters an angel and uncovers the truth about a world that has already ended.

SCADPro: Twilio
Industry-Sponsored SCADPro Project for UX/UI and related Branding

SCADPro: Ronald McDonald House
Industry-Sponsored SCADPro Collaboration for Interactive Playspace