OuterTide
SCAD Capstone 25/26 - First-person exploration game about a space freighter pilot who crash-lands in an asteroid field and must find a way to survive its alien environment, repair their ship, and escape. Made in Unreal Engine 5.5.
Project Type
SCAD Capstone
Role
Co-Producer / Art Director

Project Overview
OUTERTIDE is a 3D exploration-focused game set in a zero-gravity asteroid field overgrown with coral-like environments. The project began with the idea of a resource-gathering experience inspired by games like Subnautica and ABZÛ, but over time evolved into a more serene, environmentally driven exploration game with light 3D platforming elements.
The core goal was to create a visually striking world that encouraged curiosity and movement, using environment and atmosphere as the primary storytelling tools rather than heavy mechanics or combat.
Role & Responsibilities
I served as the Art Director on OUTERTIDE, leading the project’s visual direction and overseeing the art team. My responsibility was to define the overall look and feel of the world and make sure that all visual elements worked together cohesively in-engine.
My role included:
Establishing the project’s visual style and artistic goals
Creating style guides, do’s and don’ts, and reference material for the team
Producing example models, texture demos, and visual benchmarks
Reviewing final assets and providing actionable feedback
Coordinating with the level design and tech leads to ensure assets supported gameplay and performance
I worked closely with artists responsible for asset creation, set dressing, music, and environmental details to maintain consistency across the project.
Team & Pipeline
OUTERTIDE was developed by a 14-person team with clearly defined leadership roles, including an art director, level design lead, and tech lead. The art team worked across both Blender and Maya, with assets ultimately integrated into Unreal Engine 5.5.
I primarily modeled in Blender, while many team members used Maya, and part of my role was ensuring that these different workflows came together smoothly inside Unreal. This required clear standards, consistent feedback, and ongoing communication across disciplines.
Outcome
OUTERTIDE successfully transitioned from an early concept into a cohesive playable experience that communicated its tone and world clearly. The project demonstrated how a strong visual direction and clear artistic leadership can unify a large team’s work, even when contributors are using different tools and pipelines.





What I Learned.
OUTERTIDE was my first real experience stepping into an art director role, and it completely changed how I think about collaboration. I’m used to translating ideas by just drawing them myself, but on this project I had to learn how to communicate a vision clearly enough that other people could execute it without me doing the work directly. That meant creating strong guidelines, style references, and examples, and then trusting my team to interpret them. Learning how to give constructive feedback, recognize what was working, and let go when something was done well was a big adjustment, but it taught me how much stronger a project can be when you empower other artists rather than trying to control every detail.
Other projects

Steelheart Redux
Sci-fi action-adventure webcomic (Currently 200+ pages) about a boy and a sentient robot dragon uncovering the legacy of mechanized war. Independently managed story, worldbuilding, character design, illustration, and serialized production,

Night of the Living Bubble
Global GameJam 2025 - First-person-shooter following a cashier at a home goods store who must wield a nail gun to defend his workplace and beyond from the machinations of an evil scientists and her beastly creations. Made in Unreal Engine 5.4.

Xolo & The Forgotten Gods
SCAD Capstone 24/25 - A 2.5D Metroidvania rooted in Mesoamerican mythology, featuring shapeshifting powers and hand-crafted environments.

Other Game Jam Projects
Metamorph, Treeversal and Eye Love You from past GGJs

SCAD Classwork
Various SCAD Game Dev Program Classwork

Keeper
Short Narrative Comic · SCAD Generate 24-Hour Comic Challenge: A lone robot encounters an angel and uncovers the truth about a world that has already ended.

SCADPro: Twilio
Industry-Sponsored SCADPro Project for UX/UI and related Branding

SCADPro: Ronald McDonald House
Industry-Sponsored SCADPro Collaboration for Interactive Playspace